Exploring the Fallout Universe, Gaming’s Most Unexpected TV Hit
The Fallout TV series has come back to Prime Video, and it's safe to say that audiences were pleasantly surprised by the excellence of its initial run. By illustrating the atomic-age, nuclear-ravaged United States through the eyes of three separate characters, it managed to capture different facets of the gamer's experience.
There was vault-dweller Lucy, attempting to uphold her morals and learning that the wasteland made that incredibly hard; Brotherhood initiate Max, the Brotherhood of Steel initiate, who begins to question his faction's leadership and causes plenty of trouble in robotic power armour; and Walton Goggins's character, a breakout character who has completely shed any moral compass out in the irradiated wilderness.
Setting the Stage for a New Chapter
The debut season's ending unveiled crucial details about those responsible for the atomic conflict that condemned a group of people in bomb-proof bunkers for centuries. It also posed several enigmas open for the second season – and, this time, expectations are significantly higher.
“We'd gladly accept ‘pretty good’ – let’s get that on a poster,” quips one of the series creators.
“Starting the initial season, people were like, ‘Just don't mess it up’,” states a key figure from the games. “We’re over the moon with the reception to the show, so now people are arriving with more eagerness and different expectations.”
A New Vegas Vibe for the Next Installment
The new season is located in the neon-lit city, the setting of the 2010’s game Fallout: New Vegas, which is widely regarded for having the sharpest dialogue and characters in the series, despite the fact that it was a bit broken at launch.
“It embodies a sun-baked feel, a Mojave vibe, that’s so essential to that game,” says Nolan. “That dusty, blasted-out Route 66 feeling of the game is so much rewarding to incorporate into the show.”
In the series narrative, a significant amount of time has elapsed since the events of the New Vegas game by the time the characters make their way there. Yet, the creators suggest that it will honor the fan's adventure.
The Importance of Physical Sets
The Fallout TV series is distinguished by its tactile feel – its creators insisted on real props and environments were constructed, echoing the improvised nature of the settlements in the games.
“Being a genre enthusiast, so many productions I watch, I’m conscious that they’re all standing in front of a green screen,” says co-creator Geneva Robertson-Dworet. “The whole point of an translation, particularly of a video game, is to feel like it’s tangible.”
Actually, virtually each creature you see on-screen is real, even the infamously terrifying radioactive creatures known as Deathclaws. In the show, they are portrayed by animatronics, and were reportedly pretty frightening up close.
A Labor of Love
The Fallout series succeeds because it is crafted by talented film-makers who are also dedicated players, in collaboration with the visionaries behind the video games. This mutual respect for the universe is apparent in the finished show.
The second season is launching on a episode-by-episode basis rather than as a full-season drop, offering a different experience from the first season. This schedule will allow for a new weekly discussion, something the creators themselves are eager to observe.
“It delves deeper, it’s bigger, it’s wittier, it has a lot of surprises,” says Howard. “I am excited to seeing what people think.”